How to Use the Adventure Builder
Build it. Edit it. Add to it. Land along the way. Then take the finished route straight into Microsoft Flight Simulator 2024.
Your first adventure in about 60 seconds
You can leave most settings alone and still get a complete route.
What the main controls do
Start near
Search by place, country, region, World Update, airport name or airport code. The Builder uses it as the focus for the adventure.
Adventure types
Choose one or mix several: PG Cities, Official POIs, National Parks & Scenic AOIs, Sporting Venues and Tiny PG discoveries.
Flying time
Select the amount of time you have available. This helps determine the reach and number of sightseeing points in the generated route.
Route Complexity
Simple / Balanced / Complex changes route length, sightseeing-point count and geometry. It is not an aviation-danger rating.
Aircraft type
Aeroplane, helicopter, glider, lighter-than-air or other. Departure, arrival and nearby-airport choices are filtered to fit the selected class.
Aircraft & speed
Choose the speed profile used for estimated flight time. For aeroplanes this also helps the Builder judge suitable intermediate airports.
⚙️Advanced SettingsAltitude, World Update, minimum rating and personal preferences
Desired cruise altitude is written into the generated plan and PG waypoints. You can also limit the route to a World Update, set a minimum PG Hangar rating, prefer places with screenshots, prioritise your Want to Fly list, or build around places you have not yet flown.
Understanding the waypoint labels
The prefix tells you what kind of point you are looking at.
The generated route is not locked
Once the route appears, you can change both its sequence and its geography.
▲ / ▼ changes the sequence
Use the narrow arrow controls beside a point in the Flight Briefing to move it earlier or later in the flight. The route strip, line, numbering, leg distances and estimated time are recalculated.
Dragging changes position only
Drag a cyan manual waypoint on the map to change its physical location. Dragging does not silently reorder the route — the ▲ / ▼ controls do that.
Intermediate landings
Landing stops are separate from sightseeing points.
Choose 0–3
Before building, choose whether you want no intermediate landing or one, two or three along the route.
Aircraft-aware selection
The Builder uses the selected aircraft/class plus the available runway and facility data when choosing suitable airports.
Edit afterwards
Move a landing earlier/later, replace it with another suitable airport, or remove it completely. The maximum remains three.
Use the map to discover more
✈ Nearby Airports
Blue ICAO markers show compatible nearby MSFS airports that are not already part of the route.
Click marker → Add as Landing📍 Nearby PG Hangar POIs
See interesting PG Hangar places close to your route even when the generator did not originally select them.
Click marker → Add to RouteWhen you add something from the map, Adventure Builder inserts it into a sensible position and recalculates the route, distance, time and briefing automatically.
You do not need to switch them on
Supported WU22 routes activate curated geometry automatically
When Adventure Builder generates a supported WU22 National Park or Scenic AOI route, it uses the PG Hangar’s curated sightseeing corridor instead of simply drawing direct lines across the landscape.
You can still add, move and resequence your own route points afterwards.
Save, share and take it into MSFS 2024
Save
Keep the adventure in your saved collection. Signed-in users can use the Builder’s account-sync features across devices.
Share
Create a shareable version of the adventure so another pilot can open the route.
Download .PLN
Download the MSFS 2024 EFB-compatible flight plan after you have finished editing the route.
The easiest rule: click it and experiment
Adventure Builder is designed so most route edits recalculate immediately. Build a route, try the map tools and watch the Full Route strip and Flight Briefing update as you go.